Abstract Protected attributeProtected attributeProtected attributeProtected boundProtected buffersProtected glwProtected programProtected rendererReadonly supportsProtected uniformProtected uniformProtected vaoUsed by WebGL2 Only
Static Protected Optional shaderPrivate bindProtected bindGiven two sets of Shader props destined for this Shader, determine if they can be batched together to reduce the number of draw calls.
This is used by the WebGlCoreRenderer to determine if it can batch multiple consecutive draw calls into a single draw call.
By default, this returns false (meaning no batching is allowed), but can be overridden by child classes to provide more efficient batching.
Static makeStatic resolveGenerated using TypeDoc
Vertex Array Object