Private _hProtected _nativePrivate _statePrivate _wProtected glwReadonly textureProtected createLoad the texture data from the Texture source and upload it to the GPU
This method is called automatically when accessing the ctxTexture property if the texture hasn't been loaded yet. But it can also be called manually to force the texture to be pre-loaded prior to accessing the ctxTexture property.
Called when the texture data needs to be loaded and uploaded to a texture
Protected setGenerated using TypeDoc
A wrapper around a WebGLTexture that handles loading the texture data from a Texture source and uploading it to the GPU as well as freeing the uploaded texture.
Remarks
When accessing the ctxTexture property, the texture will be loaded if it hasn't been already. ctxTexture will always return a valid WebGLTexture and trigger the loading/uploading of the texture's data if it hasn't been loaded yet.